This project is going to be divided into five primary phases: Pre-alpha, Alpha 1, Alpha 2, Closed Beta, and Open Beta prior to final product launch.
Across the overall project, I would estimate that we are 20-25% finished with all of the mechanics that we have presently planned for the game.
Alpha 1 will be a closed test by invite only. We already have a list of around 16 players who have expressed interest in testing the Alpha 1 version of the game.
Alpha 1 mechanics:
- Stars and galaxy - DONE
- Planets - MOSTLY DONE
- Planetary cities - MOSTLY DONE
- Starship design - MOSTLY DONE
- Starship production - MOSTLY DONE
- Fleet creation - MOSTLY DONE
- Research tree - MOSTLY DONE
- Fiat currencies - MOSTLY DONE
- Galaxy chat - MOSTLY DONE
- Technology tree - IN PROGRESS
- Fleet travel - IN PROGRESS
- Fleet travel between stars - IN PROGRESS
- Fog of war - IN PROGRESS
Based on our current progress and assuming no catastrophic events, I expect that we will be prepared for Alpha 1 within the next two to eight months.
Alpha 2 will also consist of closed testing by invite and players contributing to our KickStarter
The Alpha 2 features will generally (subject to change) include:
- Fleet combat & formations
- Planetary governors and fleet admirals
- Galactic Exchange for resource trading
- Galactic Council for diplomacy
- Planetary Sway, Discord, & revolt
- Espionage, Assassination, Sabotage, and Subversion spying
The Closed Beta will consist of a test by invite only, except the player list should expand to at least 1000.
The Closed Beta features will generally (subject to change) include:
- Federations (the 'guilds' in this game)
- Federation-level victory, bonuses, flagships, etc.
- Expanded trade and economics
- CETU star systems, fleets, and technology
- AI helper agents
So, now you know where we are, where we are going, and where you might fit into it.
á na márië,
gumshoe, out.
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