Development is still continuing, albeit more slowly.
I have been subsuming the responsibilities of my co-founder and taking over the marketing and Kickstarter process for our game.
Things are still going!
A blog dedicated to recording the development of the MMORTS "Carpe Moerae: Defy Destiny".
Showing posts with label Schedule. Show all posts
Showing posts with label Schedule. Show all posts
20 November 2017
12 January 2017
Alpha Testing Phase Started
Hey all,
We have finally reached the alpha testing stage of development.
Currently operational are these game mechanics:
We have finally reached the alpha testing stage of development.
Currently operational are these game mechanics:
- Stars and galaxy - DONE
- Planets - DONE
- Planetary cities - DONE
- Starship design - DONE
- Starship production - DONE
- Fleet creation - DONE
- Research tree - DONE
- Fiat currencies - DONE
- Galaxy chat - DONE
- Technology tree - DONE
- Fleet travel between stars - DONE
- Creation of new colonies - DONE
- Fog of war - DONE
7 June 2016
First Alpha Test Push
We are closing on the alpha test and Kickstarter launch, so I am going to cease regular posting on the blog for a bit during the final push to the first alpha test phase such that I can focus on finishing the product.
á na márië,
gumshoe, out.
á na márië,
gumshoe, out.
19 April 2016
Where We Are Now: April 2016 Edition
Hey all.
Brief update on our progress lately.
We are still plugging away at the alpha client and have had a couple of major architectural changes. First, we migrated the server-side cache from ConcurrentHashMap to Redis. That was the easy part. Second, we migrated the chat system from a polling AJAX to WebSockets. This has proved much more difficult and tricky, but after several weeks of work should be done.
So our Alpha 1 feature list is looking like:
Alpha 1 mechanics:
Fun times!
á na márië,
gumshoe, out.
Brief update on our progress lately.
We are still plugging away at the alpha client and have had a couple of major architectural changes. First, we migrated the server-side cache from ConcurrentHashMap to Redis. That was the easy part. Second, we migrated the chat system from a polling AJAX to WebSockets. This has proved much more difficult and tricky, but after several weeks of work should be done.
So our Alpha 1 feature list is looking like:
Alpha 1 mechanics:
- Stars and galaxy - DONE
- Planets - MOSTLY DONE
- Planetary cities - DONE
- Starship design - DONE
- Starship production - DONE
- Fleet creation - MOSTLY DONE
- Research tree - MOSTLY DONE
- Fiat currencies - DONE
- Sovereign debt market - BEING DESIGNED
- Galaxy chat - DONE
- Technology tree - IN PROGRESS
- Fleet travel between stars - MOSTLY DONE
- Fog of war - DONE
Fun times!
á na márië,
gumshoe, out.
26 January 2016
Where We Are Now: January 2016 Edition
People -- chiefly gamers, friends, and family -- constantly ask me, "How close to done are you?"
This project is going to be divided into five primary phases: Pre-alpha, Alpha 1, Alpha 2, Closed Beta, and Open Beta prior to final product launch.
Across the overall project, I would estimate that we are 20-25% finished with all of the mechanics that we have presently planned for the game.
Alpha 1 will be a closed test by invite only. We already have a list of around 16 players who have expressed interest in testing the Alpha 1 version of the game.
Alpha 1 mechanics:
Based on our current progress and assuming no catastrophic events, I expect that we will be prepared for Alpha 1 within the next two to eight months.
Alpha 2 will also consist of closed testing by invite and players contributing to our KickStarter
The Alpha 2 features will generally (subject to change) include:
The Closed Beta will consist of a test by invite only, except the player list should expand to at least 1000.
The Closed Beta features will generally (subject to change) include:
So, now you know where we are, where we are going, and where you might fit into it.
á na márië,
gumshoe, out.
This project is going to be divided into five primary phases: Pre-alpha, Alpha 1, Alpha 2, Closed Beta, and Open Beta prior to final product launch.
Across the overall project, I would estimate that we are 20-25% finished with all of the mechanics that we have presently planned for the game.
Alpha 1 will be a closed test by invite only. We already have a list of around 16 players who have expressed interest in testing the Alpha 1 version of the game.
Alpha 1 mechanics:
- Stars and galaxy - DONE
- Planets - MOSTLY DONE
- Planetary cities - MOSTLY DONE
- Starship design - MOSTLY DONE
- Starship production - MOSTLY DONE
- Fleet creation - MOSTLY DONE
- Research tree - MOSTLY DONE
- Fiat currencies - MOSTLY DONE
- Galaxy chat - MOSTLY DONE
- Technology tree - IN PROGRESS
- Fleet travel - IN PROGRESS
- Fleet travel between stars - IN PROGRESS
- Fog of war - IN PROGRESS
Based on our current progress and assuming no catastrophic events, I expect that we will be prepared for Alpha 1 within the next two to eight months.
Alpha 2 will also consist of closed testing by invite and players contributing to our KickStarter
The Alpha 2 features will generally (subject to change) include:
- Fleet combat & formations
- Planetary governors and fleet admirals
- Galactic Exchange for resource trading
- Galactic Council for diplomacy
- Planetary Sway, Discord, & revolt
- Espionage, Assassination, Sabotage, and Subversion spying
The Closed Beta will consist of a test by invite only, except the player list should expand to at least 1000.
The Closed Beta features will generally (subject to change) include:
- Federations (the 'guilds' in this game)
- Federation-level victory, bonuses, flagships, etc.
- Expanded trade and economics
- CETU star systems, fleets, and technology
- AI helper agents
So, now you know where we are, where we are going, and where you might fit into it.
á na márië,
gumshoe, out.
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